National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Improving Bots Playing Starcraft II Game in PySC2 Environment
Krušina, Jan ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create an automated system for playing a real-time strategy game Starcraft II. Learning from replays via supervised learning and reinforcement learning techniques are used for improving bot's behavior. The proposed system should be capable of playing the whole game utilizing PySC2 framework for machine learning. Performance of the bot is evaluated against the built-in scripted AI in the game.
Combat Management in Starcraft II Game by Means of Artificial Intelligence
Krajíček, Karel ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time Strategy (RTS) game, StarCraft II.  The proposed solution uses Neural Network and Q-learning for combat management. For implementation, the StarCraft 2 Learning Environment has been used as a means of communication between the designed system and the game. Evaluation of the system is based on its ability to make progress over time.
Artificial Intelligence for Game Playing
Bayer, Václav ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The focus of this work is the use of artificial intelligence methods for a playing of real-time strategic (RTS) games, where all interactions of players are performed in real time (in parallel). The thesis deals mainly with the use of machine learning method Q-learning, which is based on reinforcement learning and Markov decision process. The practice part of this work is implemented for StarCraft: Brood War game.A proposed solution learns to make up an optimal order of buildings construction in respect to a playing style (strategy) of the opponent(s). The solution is proposed within the rules of the SSCAIT tournament. Analysis and evaluation of the proposed system are based on a comparison with other participants of the competition as well as a comparison of the system behavior before and after the playing of a set of the games.
Combat Management in Starcraft II Game by Means of Artificial Intelligence
Krajíček, Karel ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time Strategy (RTS) game, StarCraft II.  The proposed solution uses Neural Network and Q-learning for combat management. For implementation, the StarCraft 2 Learning Environment has been used as a means of communication between the designed system and the game. Evaluation of the system is based on its ability to make progress over time.
Improving Bots Playing Starcraft II Game in PySC2 Environment
Krušina, Jan ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create an automated system for playing a real-time strategy game Starcraft II. Learning from replays via supervised learning and reinforcement learning techniques are used for improving bot's behavior. The proposed system should be capable of playing the whole game utilizing PySC2 framework for machine learning. Performance of the bot is evaluated against the built-in scripted AI in the game.
Artificial Intelligence for Game Playing
Bayer, Václav ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The focus of this work is the use of artificial intelligence methods for a playing of real-time strategic (RTS) games, where all interactions of players are performed in real time (in parallel). The thesis deals mainly with the use of machine learning method Q-learning, which is based on reinforcement learning and Markov decision process. The practice part of this work is implemented for StarCraft: Brood War game.A proposed solution learns to make up an optimal order of buildings construction in respect to a playing style (strategy) of the opponent(s). The solution is proposed within the rules of the SSCAIT tournament. Analysis and evaluation of the proposed system are based on a comparison with other participants of the competition as well as a comparison of the system behavior before and after the playing of a set of the games.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.